Cristyn Magnus received her PhD in Music from University of California, San Diego in 2010, where she studied music technology with Miller Puckette and composition with Philippe Manoury and Rand Steiger. She has a Bachelors in Cognitive Science and her musical interests lie at the intersection of the two fields. She likes playing with algorithms and interactivity. Her work explores the way groups of performers, audience members, and computational agents interact to make music. She's written pieces for performers whose interactions are defined by rules with no computational mediation, pieces where sounds map onto video game controls so that the act of playing games will produce musical output, pieces for recorded sounds that exist as artificial life forms interacting in artificial worlds, and so on.
She has used Pure Data and Max/MSP to develop interactive software that has been used in performances, installations, and recordings by Kueiju Lin, Greg Stuart, Derek Keller, Sean Griffin, and Morton Subotnick. She contributed as a Max/MSP/Jitter programmer to SVEN: Surveillance Video Entertainment Network aka "AI to the People" by Amy Alexander, Wojciech Kosma, Vincent Rabaud. She was commissioned by Adriene Jenik to produce a sound installation as part of her SPECFLIC Distributed Social Cinema project. Her work has been performed and installed in the United States and Europe.